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Lesson 40a

Turning the traced cartoon into a design. 

Using the instructions in lesson 40, I made these forms.  To get the form, put your cursor inside the section of the trace you want and left click the mouse.







Most of the forms are usable with a little editing, except for the steering wheel, which did not work well.

To get better results, I could have changed the setting for length.  This is "Len" on the left side of the screen.   The number there changes the distance between form points.  A good form has just as many form points as needed and not one extra.   I could change the number in the "Len" line to a smaller number.  Then it might trace the steering wheel better.  But, it would make forms with many form points.  This can cause trouble,especially when you want to use a Bean stitch outline.  Thred makes a stitch where each form  point is.  So if I have too many form points I have a very tight row of stitches. Bean stitch is a triple stitch that moves forward, back and forward again.  If the stitches are very short, that would make a heavy layer of thread. 

 Rather than waste time on a trace of the steering wheel, it would be very easy to use a regular polygon, line, or freehand form.  If you choose a regular polygon, make the number of form points fairly small, say 12 or so.  That way you can select the form and drag the corner of the selection box to make it small without getting too many form points.  You can also select a side of the selection box and flatten the circle to make it look better.

I chose  to make a line form filled  with a "Perpendicular Satin" border for my steering wheel.  To connect it with the body of the car, I put in a line form that suggests a shaft, and will serve to outline the doorway.  The tapered ends are supposed to suggest a curve.  The tips may look very pointed, depending on the location of the next to last form point on each end. To get a short point, you may need to move the next to last form points nearer to the end.

Lesson 41a

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